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Luau DataStore OOP

Mining System

A fully procedural mining experience featuring ore generation, purity mechanics, and optimized server replication built for scale.

Project Hero

~2 wks

Timeline

Solo

Team Size

+8

Systems Built

01 / Overview

The client needed a mining system that felt deep and rewarding without tanking server performance. Every ore deposit needed to feel unique, and the purity mechanic had to tie directly into the economy without requiring constant balancing.

I built a fully procedural ore placement engine that runs on the server and replicates efficiently to clients. The purity system layers on top of ore type to create variable sell values, and the cave generation uses a seed-based algorithm so each server feels distinct.

02 / Features

Procedural Ore Generation

Server-side algorithm that seeds ore veins per-server for variety, with configurable rarity tiers and depth-based spawn weights.

Purity System

Each ore carries a purity value (0–100%) that multiplies sell price, creating a natural incentive for deeper, riskier mining runs.

Cave Generation

Noise-based cave carving that generates believable underground structures without requiring manual level design.

Cave Event System

Timed events trigger inside caves, causing rare ore surges and special deposits to spawn. This keeps the gameplay loop fresh and gives players a reason to stay engaged beyond routine mining runs.

Tool Management

A tiered tool system where each pickaxe carries its own mining speed, ore yield multiplier, and efficiency rating.

03 / Gallery
Cave generation

Cave generation — wide shot

Interested in something similar?

Let's build it.

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